![]() ![]() Whether you're cooking, crafting, or gathering materials, every single task eats up precious time. Withstand a perilous open-world that strives on punishing realism, immersion, and depth. Are you willing to risk your life to see the Blight eradicated, or will you allow the disease to consume you? ![]() But when an enigmatic figure emerges from the dark, a glimmer of hope presents itself off in the horizon. ![]() Barely escaping its devastating effects, you find yourself exhausted, starved, and alone in the wilderness. Delve into the heart of the Blight and bring it to an end.Īn obscure disease known as the Blight has descended upon the land. Carefully tend to your well-being, brave countless threats, and overcome daunting challenges within a disease-ridden procedurally generated open world. A public Trello board will be used to give players a sense of what is being worked on and when, and players will also be able to sign up for our newsletter on our site to get emails about updates at least once a month.”Įndure an authentic survival experience unlike any other in The Last Plague: Blight. We want to make sure the game is as fun as possible, so we will be diligently checking in and interacting with the community to make sure feedback is being addressed. “Our Discord server and Steam community forums will be the primary areas where players can give feedback, report bugs and suggest new ideas. How are you planning on involving the Community in your development process? “We think it makes sense to raise the price upon leaving Early Access, assuming it's justified based on all the content, features and effort put in up to that point.” Will the game be priced differently during and after Early Access? The procedural world generation creates unique and decently balanced worlds every new game, and the game so far gives a good sense of the gameplay, level of depth and realism that is being aimed for.” “Right now there is about 5-7 hours worth of unique content in the game to experience, including buildings and craftable items. What is the current state of the Early Access version? Lastly, depending on community feedback, local or networked multiplayer co-op functionality would potentially be a goal as well.” The procedural world generation is decent right now but we definitely want it to eventually generate the most beautiful, realistic and varied worlds seen in a game like this ever. “A good goal of the full version is to either have a story mode that lasts at least 50 hours of intense, challenging and interesting gameplay, or enough unique content and discoverability for that amount of time in non-story endless mode. How is the full version planned to differ from the Early Access version? Given this, and depending on how feedback goes and how the community steers the direction of the game, we imagine it will take at least a year for it to be fully ready after the initial Early Access release date.” “There are too many planned features and content already, but it is tough to know when the game will fully feel like a 1.0 release and be ready to leave Early Access. Early access is a great way to support us while we build out this content, implement a multitude of new features, and continuously gather and incorporate feedback at every stage of development to make Blight the best and most intense survival game experience it can be.”Īpproximately how long will this game be in Early Access? “The game has a good base set of features and mechanics already but much more content will need to be added to get it to a real 1.0 release state. ![]()
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